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25-Comp-B11 Advanced Software Design: May 2014

Nivaar worked solution (AI-drafted; not reviewed by a licensed engineer)

  1. Question 1 Incremental vs. Iterative Development
  2. Question 2 Functional and Non-Functional Requirements
  3. Question 3 Extracting Requirements from a Scenario
  4. Question 4 Quantifiable Non-Functional Requirements
  5. Question 5 Agile Methods — Interest and Dangers
  6. Question 6 The Open–Closed Principle
  7. Question 7 Polymorphism, Dynamic Binding, Overloading, Overriding
  8. Question 8 Software Reuse
  9. Question 9 Use-Case Actors vs. Design Classes
  10. Question 10 Design by Contract
  11. Question 11 The Liskov Substitution Principle
  12. Question 12 Design Goals in System Design
  13. Question 13 Framework, Library, and Design Pattern
  14. Question 14 Uses of the Proxy Design Pattern
  15. Question 15 Structural vs. Behavioural Patterns
  16. Question 16 Observer Roles vs. Boundary/Entity Classes
  17. Question 17 Credit-Card Validation — Pattern Selection
  18. Question 18 The Model-View-Controller Architecture
  19. Question 19 Separating Boundary from Entity/Control Classes
  20. Question 20 Design Patterns Paramount to GUI Design
  21. Question 21 Non-Functional Requirements for Human-Machine Interfaces
  22. Question 22 Friend Functions and Modular Programming
  23. Question 23 Inheritance vs. Delegation
  24. Question 24 Java equals/hashCode and HashSet
  25. Question 25 Multiple Inheritance in Java

Start with Question 1 →

98-Comp-B11 Advanced Software Design — National Exams, May 2014. 3 hours, open book, no calculator permitted. The paper is organized into five parts, and candidates were instructed to answer any three (3) questions in Part I, any four (4) in Part II, any three (3) in Part III, any one (1) in Part IV, and any one (1) in Part V — only the first questions answered, in each part, as they appear in the answer book are marked. All questions carry equal weight, so the 12 questions actually marked (3+4+3+1+1 of 25) each count for 100/12 ≈ 8.3% of the paper. All 25 questions are answered below for completeness.

Reference texts: Sommerville, Software Engineering (10th ed., Pearson) — software processes, requirements engineering, agile methods, design principles; Pressman, Software Engineering: A Practitioner's Approach (9th ed.) — supplementary process and quality coverage; Gamma, Helm, Johnson & Vlissides (GoF), Design Patterns: Elements of Reusable Object-Oriented Software — structural/behavioural pattern catalogue (Proxy, Bridge, Strategy, Observer, Template Method, Composite, etc.); Sebesta, Concepts of Programming Languages (12th ed.) — polymorphism, dynamic binding, inheritance and language-level object semantics (also underpins the Java/C++ discussion in Part V). Bertrand Meyer's Object-Oriented Software Construction is cited by name where the paper's own vocabulary (design by contract, open–closed principle) originates there; Barbara Liskov's 1987 substitutability paper is likewise cited by name for Question 11.

PART I — General Principles (answer any 3 of 5)