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25-Comp-B11 Advanced Software Design · May 2014

Question 5 of 25: Agile Methods — Interest and Dangers

Nivaar worked solution (AI-drafted; not reviewed by a licensed engineer)

Notes on this paper

98-Comp-B11 Advanced Software Design — National Exams, May 2014. 3 hours, open book, no calculator permitted. The paper is organized into five parts, and candidates were instructed to answer any three (3) questions in Part I, any four (4) in Part II, any three (3) in Part III, any one (1) in Part IV, and any one (1) in Part V — only the first questions answered, in each part, as they appear in the answer book are marked. All questions carry equal weight, so the 12 questions actually marked (3+4+3+1+1 of 25) each count for 100/12 ≈ 8.3% of the paper. All 25 questions are answered below for completeness.

Reference texts: Sommerville, Software Engineering (10th ed., Pearson) — software processes, requirements engineering, agile methods, design principles; Pressman, Software Engineering: A Practitioner's Approach (9th ed.) — supplementary process and quality coverage; Gamma, Helm, Johnson & Vlissides (GoF), Design Patterns: Elements of Reusable Object-Oriented Software — structural/behavioural pattern catalogue (Proxy, Bridge, Strategy, Observer, Template Method, Composite, etc.); Sebesta, Concepts of Programming Languages (12th ed.) — polymorphism, dynamic binding, inheritance and language-level object semantics (also underpins the Java/C++ discussion in Part V). Bertrand Meyer's Object-Oriented Software Construction is cited by name where the paper's own vocabulary (design by contract, open–closed principle) originates there; Barbara Liskov's 1987 substitutability paper is likewise cited by name for Question 11.

PART I — General Principles (answer any 3 of 5)

Question 5: Agile Methods — Interest and Dangers (Part I)

Question text not reproduced: the examination questions are © Engineers and Geoscientists BC. Open the official past paper (linked at the top of this page) to read the question, then follow the worked solution below.

Why the Interest

Business environments change requirements faster than they can be fully specified up front, and heavyweight upfront specification (classical Waterfall) commits to a detailed requirements document that is frequently obsolete before the system is delivered. Agile methods respond by embracing change: short iterations (typically 1–4 weeks) deliver working, demonstrable software early and often, so real user feedback corrects course long before the full budget is spent building the wrong thing. This reduces the single biggest risk in software projects — building a functionally correct system nobody actually wants — and shortens time-to-market for the highest-value features by prioritizing the backlog continuously rather than committing to a fixed scope at project start.

Dangers