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25-Comp-B11 Advanced Software Design · May 2015

Question 7 of 27: Software Reuse

Nivaar worked solution (AI-drafted; not reviewed by a licensed engineer)

Notes on this paper

98-Comp-B11 Advanced Software Design — National Exams, May 2015. 3 hours, closed book exam with one aid sheet allowed (written on both sides), no calculator permitted. The paper is organized into five parts, and candidates were instructed to answer any four (4) questions in Part I, any three (3) in Part II, any three (3) in Part III, any two (2) in Part IV, and any four (4) in Part V — only the first questions answered, in each part, as they appear in the answer book are marked. All questions carry equal weight, so the 16 questions actually marked (4+3+3+2+4 of 27) each count for 100/16 ≈ 6.25% of the paper. All 27 questions are answered below for completeness.

Reference texts: Sommerville, Software Engineering (10th ed., Pearson) — software processes, requirements engineering, agile methods, design principles, dependability; Pressman, Software Engineering: A Practitioner's Approach (9th ed.) — supplementary process and quality coverage; Gamma, Helm, Johnson & Vlissides (GoF), Design Patterns: Elements of Reusable Object-Oriented Software — structural/behavioural pattern catalogue (Adapter, Bridge, Strategy, Observer, Template Method, Composite, etc.); Sebesta, Concepts of Programming Languages (12th ed.) — polymorphism, dynamic binding, inheritance and language-level object semantics; Bertrand Meyer, Object-Oriented Software Construction — design by contract, preconditions/postconditions/invariants, the open–closed principle; Barbara Liskov's 1987 substitutability paper for Question 11; Rogers, Sharp & Preece, Interaction Design, and Nielsen, Usability Engineering, for Question 21's HMI-specific non-functional requirements.

PART I — General Principles (answer any 4 of 7)

Question 7: Software Reuse (Part I)

Question text not reproduced: the examination questions are © Engineers and Geoscientists BC. Open the official past paper (linked at the top of this page) to read the question, then follow the worked solution below.

Definition. Software reuse is building new software by incorporating existing software artifacts — components, libraries, frameworks, design patterns, generators, or even whole systems — rather than developing every part from scratch.

Benefits.

Challenges.