25-Comp-B11 Advanced Software Design · December 2019
Question 26 of 28: Programming to an Interface, Not an Implementation
Nivaar worked solution (AI-drafted; not reviewed by a licensed engineer)
Notes on this paper
17-Comp-B11 Advanced Software Design — National Exams, December 2019. 3 hours, closed book exam with one aid sheet allowed (written on both sides), no calculator permitted. The paper is organized into five parts, and candidates were instructed to answer any five (5) questions in Part I, any three (3) in Part II, any four (4) in Part III, any two (2) in Part IV, and any five (5) in Part V — only the first questions answered, in each part, as they appear in the answer book are marked. All questions carry equal weight, so the 19 questions actually marked (5+3+4+2+5 of 28) each count for 100/19 ≈ 5.26% of the paper. All 28 questions are answered below for completeness.
Reference texts: Sommerville, Software Engineering (10th ed., Pearson) — software processes, requirements engineering, design principles, testing, dependability; Pressman, Software Engineering: A Practitioner's Approach (9th ed.) — supplementary process and quality coverage; Gamma, Helm, Johnson & Vlissides (GoF), Design Patterns: Elements of Reusable Object-Oriented Software — creational/structural/behavioural pattern catalogue and the "program to an interface, not an implementation" / "favor object composition over class inheritance" principles; Sebesta, Concepts of Programming Languages (12th ed.) — polymorphism, dynamic binding, visibility, and multiple inheritance semantics; Bertrand Meyer, Object-Oriented Software Construction — design by contract, preconditions/postconditions/class invariants; Barbara Liskov's 1987 substitutability paper for Question 12; Karl Wiegers, Software Requirements (3rd ed.); Myers, The Art of Software Testing, for Question 6.
PART I — General Principles (answer any 5 of 7)
Question 26: Programming to an Interface, Not an Implementation (Part V)
The principle says client code should declare variables, parameters, and return types using an ABSTRACT type (an interface or abstract base class) describing only the operations it needs, never a specific CONCRETE class — so the client depends on WHAT an object can do, not on WHICH exact class provides it.
printAll's parameter type is the CONCRETE class ArrayList. A caller holding a different List implementation (e.g. a LinkedList) cannot call printAll without first copying its data, and if the concrete implementation is later swapped project-wide, every signature naming ArrayList must change.
printAll now depends only on the List interface's operations. The concrete instance assigned to names can be swapped (new LinkedList<>() instead) with zero change to printAll or any other code that only ever names the List interface.
C++ equivalent uses a pointer/reference to an abstract base class with pure virtual functions: a function taking Shape& s (an abstract base with a pure virtual draw()) works unmodified whether the actual object passed is a Circle or a Square, whereas a function taking a concrete Circle& can never accept a Square at all. This is the same technique underlying the open-closed principle: new implementations of the interface can be added without touching client code that depends only on the interface itself, and is the concrete mechanism that makes Question 22's composed objects, and Question 15's factories, swappable at all.