25-Comp-B11 Advanced Software Design · Undated paper
Question 27 of 28: Java Interface vs. C++ Class, and Simulating Interfaces in C++
Nivaar worked solution (AI-drafted; not reviewed by a licensed engineer)
Notes on this paper
17-Comp-B11 Advanced Software Design — National Exams, May 2019. 3 hours, closed book exam with two aid sheets allowed (written on both sides), no calculator permitted. The paper is organized into five parts, and candidates were instructed to answer any five (5) questions in Part I, any three (3) in Part II, any four (4) in Part III, any two (2) in Part IV, and any five (5) in Part V — only the first questions answered, in each part, as they appear in the answer book are marked. All questions carry equal weight, so the 19 questions actually marked (5+3+4+2+5 of 28) each count for 100/19 ≈ 5.26% of the paper. All 28 questions are answered below for completeness.
Reference texts: Sommerville, Software Engineering (10th ed., Pearson) — software processes, requirements engineering, design principles, testing, dependability, reuse; Pressman, Software Engineering: A Practitioner's Approach (9th ed.) — supplementary process/metrics/quality coverage; Gamma, Helm, Johnson & Vlissides (GoF), Design Patterns: Elements of Reusable Object-Oriented Software — pattern-language structure, the GoF pattern catalogue, and the "favor object composition over class inheritance" / "program to an interface, not an implementation" principles; Sebesta, Concepts of Programming Languages (12th ed.) — polymorphism, dynamic binding, visibility, encapsulation, interfaces; Bertrand Meyer, Object-Oriented Software Construction — design by contract, preconditions/postconditions/class invariants; Barbara Liskov's 1987 substitutability paper for Question 12; Stroustrup, The C++ Programming Language, for friend/access-control semantics (Question 25).
Question 12 prints “Liskpv substitution principle”, a typo in the paper; it is answered as the Liskov substitution principle.
PART I — General Principles (answer any 5 of 7)
Question 27: Java Interface vs. C++ Class, and Simulating Interfaces in C++ (Part V)
Difference. A Java class can hold state (instance fields) and provide concrete method implementations, and a class may extend only ONE superclass. A Java interface declares only METHOD SIGNATURES (historically no fields other than public static final constants, no implementation) that any implementing class must provide, and a single class may implement MULTIPLE interfaces — interfaces exist purely to specify a capability/contract, never to hold shared state or share implementation.
Simulating an interface in C++. C++ has no separate interface keyword, but an interface is simulated by an abstract class containing ONLY pure virtual functions and no data members:
class Drawable { // plays the role of a Java "interface"
public:
virtual void draw() = 0; // pure virtual: no implementation, no state
virtual ~Drawable() {}
};
class Circle : public Drawable {
public:
void draw() override { /* render a circle */ }
};
Because Drawable has zero data members and every method is pure virtual, it behaves exactly like a Java interface: it specifies capability with no shared state or implementation to inherit. C++'s support for MULTIPLE inheritance then lets one class implement several such interface-like abstract classes simultaneously (class Icon : public Drawable, public Serializable { ... }), directly mirroring Java's "implements multiple interfaces" — the discipline of keeping such base classes pure-virtual/stateless is what makes multiple inheritance of them safe, since there is no shared state for the classic multiple-inheritance diamond problem to corrupt.