22-Mec-B5 Product Design and Development · Undated paper
Nivaar worked solution (AI-drafted; not reviewed by a licensed engineer)
Paper format. Three hours, OPEN BOOK, one approved calculator. Question 1 is compulsory and carries 40 marks; four of the six remaining questions are chosen, each worth 15 marks, for 100 marks. Most answers are expected in essay or tabular form, and the paper states plainly that clarity and organisation of the answer are themselves being marked. Every one of the seven questions is answered here, not the five that would be marked on the day, because this is a study resource.
Question text not reproduced: the examination questions are © Engineers and Geoscientists BC. Open the official past paper (linked at the top of this page) to read the question, then follow the worked solution below.
1. Planning and opportunity identification. Market and technology assessment, portfolio fit, the product vision or mission statement, target market, business goals, key assumptions and constraints. The output is a charter, not a design.
2. Concept development. Customer needs are identified and ranked, target specifications set, the problem decomposed into functions, multiple concepts generated for each function and combined into whole-product concepts, then screened and scored against a datum. The output is a selected concept with a preliminary economic analysis and an established specification.
3. System-level design. Product architecture: the assignment of functions to physical chunks, definition of the interfaces between them, the geometric layout, and the make-or-buy and platform decisions. The final assembly scheme is set here, which is where the assembly content of Question 1 was decided.
4. Detail design. Complete specification of geometry, materials and tolerances for every part; selection of purchased components; process design and tooling design; the control documentation. This phase consumes the largest share of engineering hours and commits the smallest share of the remaining cost, because architecture already did that.
5. Testing, refinement and production ramp-up. Alpha prototypes built from production-intent materials to answer "does it work"; beta prototypes from production-intent processes to answer "does it satisfy the customer and can it be built"; regulatory and reliability qualification; then pilot production, operator training, and the ramp to full rate with early units often sold to preferred customers.
Each phase ends at a gate, and a gate is a decision to invest the next increment of money, not a review of the last one. The available decisions are go, kill, hold and recycle, and a gate that cannot kill is a formality. After planning the question is whether the opportunity justifies development resource at all; after concept development, whether the selected concept can meet the specification at the target cost; after system-level design, whether the architecture, make-or-buy and supplier choices are committed, since this gate releases tooling money; after detail design, whether the design is releasable for tooling and long-lead purchase; and after test and refinement, whether the product is qualified for launch and the supply chain is ready.
The standard quantitative gate criterion makes the decision explicit rather than political.
Concurrent engineering overlaps phases that a sequential process would run end to end, and brings downstream functions into upstream decisions. Its cost benefit is the one already quantified: producibility, serviceability and compliance problems are found while they are cheap. Its schedule benefit is real but bounded, and the bound is the part worth showing, because overlapping is routinely oversold.
Two further consequences of concurrency are worth stating. It raises the peak resource requirement and the cost of a late change, because more work is in flight when the change lands — concurrency trades money-at-risk for calendar. And it only works if the upstream stage releases information progressively and honestly, with the maturity of each released item stated; a design group that releases nothing until it is certain gives the downstream group nothing to overlap with, and one that releases everything as though it were final drives the rework coefficient A up until the optimum overlap collapses toward zero. Managing A — through interface freezes, staged release with maturity levels, and early supplier involvement — is worth more than pushing x.
| Result | Value |
|---|---|
| Expected commercial value at the concept gate | CAD 3,270,000 |
| Productivity index, ECV / D | 2.255 |
| Design passes to a 4 per cent residual at ρ = 0.58 | 6 |
| Sequential programme duration, T(0) | 54.00 weeks |
| Optimum overlap, x* | 16.67 weeks |
| Duration at the optimum, T(x*) | 45.67 weeks (−15.4 per cent) |
| Duration at maximum feasible overlap, T(24) | 47.28 weeks |
| Cost of over-overlapping | 1.61 weeks, CAD 74,213 |