Question 5 of 10: Constructive Solid Geometry — Boolean Primitive Construction
Nivaar worked solution (AI-drafted; not reviewed by a licensed engineer)
Notes on this paper
04-BS-15 Engineering Graphics & Design Process — May 2013, 3 hours, closed book (candidates may use a Casio or Sharp approved calculator). Ten questions of equal value; all sketches must be freehand and neat; each question carries a printed grading rubric (criterion / grade) reproduced beside its solution below. Canadian (CSA/ANSI, now CSA B78.1 harmonized with ASME Y14.5) drafting conventions are used throughout.
[Figure not reproduced: given figure. See the official exam paper or the cited reference text.]
Given: two multi-view figures: (A) a stepped rectangular block with a small boss at one end and a through-hole; (B) a flanged/hubbed circular part with a bore, a side boss, and a stepped internal profile.
Check: the source page shows two separate multi-view figures under Question 5 (a rectangular-block object and a circular flanged-hub object); both are addressed below for completeness rather than guessing which single one was intended.
Given. Object A is a rectangular block with a smaller, stepped-up rectangular boss at one end and a horizontal cylindrical through-hole running the full length (its axis shown by two parallel hidden lines threading through both the block and the boss in the given views). Object B is a hub/flange: a ring-shaped body (constant wall thickness — a torus of rectangular, not circular, cross-section, i.e. a tube) with a smaller cylindrical boss unioned onto its outside diameter, a central bore, and a smaller bore through the boss.
Find. An ordered sequence of primitive solids and Boolean operations (union ∪, difference ∖, intersection ∩) that reproduces each object exactly.
Approach. Constructive Solid Geometry (CSG) builds any polyhedral/rotational part from a short tree of simple primitives combined by Boolean set operations; the standard method is to first union together every "added material" primitive (bosses, ribs, pads) onto a base primitive, then subtract every "removed material" primitive (holes, slots, counterbores) last, since subtraction must always act on the already-unioned solid to guarantee the hole passes cleanly through every layer it should.
Object A — base primitive. Start with a right rectilinear prism sized to the main block's length × width × height.
Object A — union the boss. Union a second, smaller right rectilinear prism, positioned flush with one end and offset upward, to form the stepped boss seen in the given views.
Object A — difference the hole. Subtract a cylinder, axis horizontal and coincident with the hidden-line pair, long enough to pass fully through both the main prism and the boss, producing the through-hole.
Object B — base primitive. Start with a torus of rectangular cross-section (equivalently, a large cylinder with a smaller, shorter, coaxial cylinder subtracted — but since a torus/ring is offered as an explicit primitive in this exam's approved list, model the main flange body directly as one ring primitive) sized to the flange's outside diameter and axial thickness.
Object B — union the boss. Union a smaller cylinder onto the outside diameter of the ring, positioned so its axis is parallel to the ring's axis, forming the side boss.
Object B — difference the bores. Subtract a cylinder along the main axis (the central bore) and a second, smaller coaxial cylinder through the boss (the boss hole) — both subtractions performed last, after the union, so each bore passes cleanly through the already-combined solid.
Answer: three-step Boolean sequence for each object — (A) prism ∪ prism, then ∖ cylinder; (B) ring ∪ cylinder boss, then ∖ bore ∖ boss-hole.