25-Comp-B11 Advanced Software Design · December 2018
Question 7 of 28: Two Major Tasks, Benefits, and Challenges of Software Reuse
Nivaar worked solution (AI-drafted; not reviewed by a licensed engineer)
Notes on this paper
17-Comp-B11 Advanced Software Design — National Exams, December 2018. 3 hours, closed book exam with up to 2 aid sheets allowed (written on both sides), no calculator permitted. The paper is organized into five parts, and candidates were instructed to answer any five (5) questions in Part I, any three (3) in Part II, any four (4) in Part III, any two (2) in Part IV, and any five (5) in Part V — only the first questions answered, in each part, as they appear in the answer book are marked. All questions carry equal weight, so the 19 questions actually marked (5+3+4+2+5 of 28) each count for 100/19 ≈ 5.26% of the paper. All 28 questions are answered below for completeness.
Reference texts: Sommerville, Software Engineering (10th ed., Pearson) — software processes, requirements engineering, design principles, dependability; Pressman, Software Engineering: A Practitioner's Approach (9th ed.) — supplementary process and quality coverage; Gamma, Helm, Johnson & Vlissides (GoF), Design Patterns: Elements of Reusable Object-Oriented Software — creational/structural/behavioural pattern catalogue and the "program to an interface, not an implementation" / "favor object composition over class inheritance" principles; Sebesta, Concepts of Programming Languages (12th ed.) — polymorphism, dynamic binding, inheritance and language-level object semantics; Bertrand Meyer, Object-Oriented Software Construction — design by contract, preconditions/postconditions/invariants; Barbara Liskov's 1987 substitutability paper for Question 11; Karl Wiegers, Software Requirements (3rd ed.) — the functional/quality/process/implementation/business requirements taxonomy of Question 2; Kruchten, The Rational Unified Process: An Introduction, for Question 1; Myers, The Art of Software Testing, for Questions 6 and 28.
PART I — General Principles (answer any 5 of 7)
Question 7: Two Major Tasks, Benefits, and Challenges of Software Reuse (Part I)
Two major tasks. (1) Development FOR reuse (also called "design for reuse"): the producer-side task of building a component general, well-documented, and stable enough that OTHER, not-yet-known projects can adopt it — this is where the extra generalization/documentation cost below is spent. (2) Development WITH reuse: the consumer-side task of locating, evaluating, adapting, and integrating an existing component into a new system, rather than building the equivalent functionality from scratch. Both are distinct engineering activities with different skills and risks; a project may do either, both, or neither.
Benefits (at least three).
Reduced cost and time, since the reused artifact does not need to be (re)built.
Improved reliability, because a component already exercised in prior use has an established track record.
Reduced process risk, since integrating a known component is easier to estimate accurately than building new, unproven code.
Challenges of producing reusable software.
The cost of building reusability itself — a genuinely reusable, well-documented, sufficiently general component costs more to build than a one-off equivalent, and the extra generality is sometimes never exercised (over-engineering risk).
Loss of control over evolution once published, since a component intended for reuse must keep a stable interface, constraining how freely its producer can later change it.
Predicting the right level of generality, since under-generalizing limits reuse value while over-generalizing wastes effort nobody uses.